In addition to the various weapon systems, the player can also send out foot soldiers to do certain tasks, but has to take care not to squash them. Only this time the process is much more elaborate, as machine is composed of individual body parts. Like in Mirinae's 2D games, each of the 19 mission begins with equipping the mecha. This 3D mecha game seems to bee more simulation-heavy compared to the action oriented Full Metal Jacket series, though not to the degree of most Western mecha simulations at that time. 배틀기어 (Battle Gear) - IBM PC (August 1996) Needless to say, this carelessly crapped out release totally bombed. Worst of all, Choi Jongyeop's music, about the best part of the game, is completely missing from the Western release versions for no apparent reason (the program is even ready to play the soundtrack, it's just not on the CD). But it wasn't enough to chose an inferior game, apparently publisher JC Research felt the need to release the game for Windows, so Mirinae shelled out an unfinished port with several new bugs, test version hotkeys intact and the common compatability issues early Windows games show on more recent machines. Incomprehensibly, this game of all the Korean RPGs was chosen to be the first that got translated into English (quite badly) and released in the USA. The battle system is deeply flawed, most doors in dungeons make no sense at all (when going back to the same door, the party more often than not appears in a wholly different place than before) and it has got its fair share of glitches as well. In fact, it holds a tad too many similarities to Record of Lodoss War. The scenario is a generic medieval fantasy melange exercised a thousand times before. Everything in it is inferior to the two years older game. 고룡전기 퍼시벌 (古龍戰記 퍼시벌 Goryong Jeon'gi Pursival) / Legend of the Ancient Dragon - IBM PC (June 1996)Īfter Mirinae's competent first entry into the RPG genre, this one comes as quite a surprise. The game, which was developed with the help of some Makkoya employees, was also released in Germany and the UK. There are a few strange design decisions (why is it possible to pick up different types of ammunition when they all add up to the same pool, anyway?), but overall Eracha is a very solid and fun platformer. The stages are long and fairly often branched out into these secret places, while the controls and QA are also worlds better than in Apachacha. The mushrooms can then be used as trampolines to reach new heigths. And there's his secret weapon: It is possible to have the protagonist pee on the floor, which in special places leads to accelerated fungal growing. Besides a club as his standard weapon, he also collects several different projectiles. The stations on his journey are China, Japan, Transilvania and the USA, and in every location he has to deal with local horror creatures and cultural stereotypes. In this cutesy platformer a little Korean troll travels around the world to save his tribe.
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